Sync audio changes from master
This commit is contained in:
@@ -265,7 +265,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 11;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
|
||||
@@ -294,7 +294,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 7;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
|
||||
|
||||
Reference in New Issue
Block a user