Sync audio changes from master
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@@ -107,7 +107,7 @@ cAudioManager::DoPoliceRadioCrackle()
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
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m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
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SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
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SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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m_sQueueSample.m_bReverbFlag = FALSE;
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