Sync audio changes from master

This commit is contained in:
Sergeanur
2021-08-12 14:57:16 +03:00
parent 43fbf297c8
commit 92c5cf1877
12 changed files with 377 additions and 189 deletions

View File

@@ -333,6 +333,7 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.Initialise();
#ifndef GTA_PS2
#ifdef EXTERNAL_3D_SOUND
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER;
@@ -344,6 +345,7 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers);
#endif
DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA);
DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);