Sync audio changes from master
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@@ -333,6 +333,7 @@ bool CGame::InitialiseOnceAfterRW(void)
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DMAudio.Initialise();
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#ifndef GTA_PS2
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#ifdef EXTERNAL_3D_SOUND
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if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER;
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@@ -344,6 +345,7 @@ bool CGame::InitialiseOnceAfterRW(void)
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DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
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DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers);
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#endif
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DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA);
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DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
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DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
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