Sync audio changes from master
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@@ -176,6 +176,7 @@ enum Config {
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# define VU_COLLISION
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# define PS2_MENU
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#elif defined GTA_PC
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# define EXTERNAL_3D_SOUND
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# define GTA_REPLAY
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# define GTA_SCENE_EDIT
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@@ -428,6 +429,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#define FREE_CAM // Rotating cam
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// Audio
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#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
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// originally and making it work in 2d only requires more resource). Will not work on PS2
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#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
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#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
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#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
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@@ -469,4 +472,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#undef USE_CUTSCENE_SHADOW_FOR_PED
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#endif
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#endif // VANILLA_DEFINES
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#endif // VANILLA_DEFINES
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#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND)
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#error AUDIO_OAL cannot work without EXTERNAL_3D_SOUND
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#endif
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#if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND)
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#error EXTERNAL_3D_SOUND cannot work on PS2
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#endif
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