Sync audio changes from master

This commit is contained in:
Sergeanur
2021-08-12 14:57:16 +03:00
parent 43fbf297c8
commit 92c5cf1877
12 changed files with 377 additions and 189 deletions

View File

@@ -176,6 +176,7 @@ enum Config {
# define VU_COLLISION
# define PS2_MENU
#elif defined GTA_PC
# define EXTERNAL_3D_SOUND
# define PC_PLAYER_CONTROLS // mouse player/cam mode
# define GTA_REPLAY
# define GTA_SCENE_EDIT
@@ -428,6 +429,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define FREE_CAM // Rotating cam
// Audio
#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
// originally and making it work in 2d only requires more resource). Will not work on PS2
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
@@ -469,4 +472,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef USE_CUTSCENE_SHADOW_FOR_PED
#endif
#endif // VANILLA_DEFINES
#endif // VANILLA_DEFINES
#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND)
#error AUDIO_OAL cannot work without EXTERNAL_3D_SOUND
#endif
#if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND)
#error EXTERNAL_3D_SOUND cannot work on PS2
#endif