New updates for Hud.cpp and more.
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@@ -161,7 +161,6 @@ struct CCam
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CPed *m_pLastPedLookedAt;// So interpolation works
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bool m_bFirstPersonRunAboutActive;
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Bool Using3rdPersonMouseCam();
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void GetVectorsReadyForRW(void);
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CVector DoAverageOnVector(const CVector &vec);
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@@ -172,6 +171,7 @@ struct CCam
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bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation);
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void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
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void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
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bool Using3rdPersonMouseCam();
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void Process_Debug(float *vec, float a, float b, float c);
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void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
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@@ -439,6 +439,7 @@ int m_iModeObbeCamIsInForCar;
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uint32 m_uiFadeTimeStarted;
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uint32 m_uiFadeTimeStartedMusic;
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static Bool &m_bUseMouse3rdPerson;
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CMatrix &GetCameraMatrix(void) { return m_cameraMatrix; }
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CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
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