New updates for Hud.cpp and more.
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@@ -2,6 +2,7 @@
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#include "Physical.h"
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#include "Weapon.h"
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#include "PathFind.h"
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enum {
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PED_MAX_WEAPONS = 13
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@@ -163,13 +164,30 @@ public:
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int32 m_nPedState;
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int32 m_nLastPedState;
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int32 m_nMoveState;
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uint8 stuff2[188];
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int32 m_nStoredActionState;
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int32 m_nPrevActionState;
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int32 m_nWaitState;
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int32 m_nWaitTimer;
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private:
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uint32 stuff0[28];
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public:
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uint16 m_nPathNodes;
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uint8 m_nCurPathNode;
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int8 m_nPathState;
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private:
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int8 _pad2B5[3];
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public:
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CPathNode *m_pNextPathNode;
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CPathNode *m_pLastPathNode;
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Float m_fHealth;
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Float m_fArmour;
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uint8 stuff2[34];
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CEntity *m_pCurrentPhysSurface;
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CVector m_vecOffsetFromPhysSurface;
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CEntity *m_pCurSurface;
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uint8 stuff3[16];
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CVehicle *m_pMyVehicle;
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bool bInVehicle;
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Bool bInVehicle;
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uint8 stuff4[23];
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int32 m_nPedType;
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@@ -188,7 +206,7 @@ public:
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bool UseGroundColModel(void);
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void KillPedWithCar(CVehicle *veh, float impulse);
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CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
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static Bool &bNastyLimbsCheat;
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static Bool &bPedCheat2;
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static Bool &bPedCheat3;
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