New updates for Hud.cpp and more.
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71
src/entities/PlayerInfo.h
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71
src/entities/PlayerInfo.h
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#pragma once
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#include "Automobile.h"
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#include "PlayerPed.h"
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enum eWastedBustedState {
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WBSTATE_PLAYING = 0x0,
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WBSTATE_WASTED = 0x1,
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WBSTATE_BUSTED = 0x2,
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WBSTATE_FAILED_CRITICAL_MISSION = 0x3,
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};
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struct CCivilianPed {
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};
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class CPlayerInfo {
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public:
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CPlayerPed *m_pPed;
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CVehicle *m_pRemoteVehicle;
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CColModel m_ColModel;
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CVehicle *m_pVehicleEx;
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char m_aszPlayerName[70];
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private:
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int8 _pad0[2];
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public:
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int32 m_nMoney;
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int32 m_nVisibleMoney;
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int32 m_nCollectedPackages;
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int32 m_nTotalPackages;
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int32 field_188;
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int32 m_nSwitchTaxiTime;
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Bool m_bSwitchTaxi;
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int8 field_197;
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int8 field_198;
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int8 field_199;
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int32 m_nNextSexFrequencyUpdateTime;
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int32 m_nNextSexMoneyUpdateTime;
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int32 m_nSexFrequency;
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CCivilianPed *m_pHooker;
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int8 m_bWBState; // eWastedBustedState
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int8 field_217;
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int8 field_218;
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int8 field_219;
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int32 m_nWBTime;
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Bool m_bInRemoteMode;
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int8 field_225;
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int8 field_226;
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int8 field_227;
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int32 m_nTimeLostRemoteCar;
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int32 m_nTimeLastHealthLoss;
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int32 m_nTimeLastArmourLoss;
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int32 field_240;
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int32 m_nUpsideDownCounter;
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int32 field_248;
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int16 m_nTrafficMultiplier;
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int8 field_254;
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int8 field_255;
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Float m_fRoadDensity;
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int32 m_nPreviousTimeRewardedForExplosion;
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int32 m_nExplosionsSinceLastReward;
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int32 field_268;
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int32 field_272;
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Bool m_bInfiniteSprint;
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Bool m_bFastReload;
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Bool m_bGetOutOfJailFree;
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Bool m_bGetOutOfHospitalFree;
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uint8 m_aSkinName[32];
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RwTexture *m_pSkinTexture;
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};
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static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerPed: error");
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