Add macros to set sample loop offsets

This commit is contained in:
Sergeanur
2021-06-12 19:19:31 +03:00
parent edc25a689f
commit 939d0c59a3
5 changed files with 105 additions and 165 deletions

View File

@@ -940,8 +940,10 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_bIsProcessed = FALSE;
m_asActiveSamples[i].m_bLoopEnded = FALSE;
m_asActiveSamples[i].m_nLoopCount = 1;
#ifndef GTA_PS2
m_asActiveSamples[i].m_nLoopStart = 0;
m_asActiveSamples[i].m_nLoopEnd = -1;
#endif
m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
m_asActiveSamples[i].m_nOffset = 63;