Add macros to set sample loop offsets

This commit is contained in:
Sergeanur
2021-06-12 19:19:31 +03:00
parent edc25a689f
commit 939d0c59a3
5 changed files with 105 additions and 165 deletions

View File

@@ -134,8 +134,7 @@ cAudioManager::DoPoliceRadioCrackle()
m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_bReverbFlag = FALSE;
m_sQueueSample.m_nOffset = 63;
@@ -250,7 +249,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
if (sample == TOTAL_AUDIO_SAMPLES) {
if (!processed) cWait = 30;
} else {
SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, 0);
SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, SFX_BANK_0);
switch (sample) {
case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
case SFX_POLICE_RADIO_MESSAGE_NOISE_2: