Add macros to set sample loop offsets
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@@ -134,8 +134,7 @@ cAudioManager::DoPoliceRadioCrackle()
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m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
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SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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m_sQueueSample.m_bReverbFlag = FALSE;
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m_sQueueSample.m_nOffset = 63;
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@@ -250,7 +249,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
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if (sample == TOTAL_AUDIO_SAMPLES) {
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if (!processed) cWait = 30;
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} else {
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SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, 0);
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SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, SFX_BANK_0);
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switch (sample) {
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case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
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case SFX_POLICE_RADIO_MESSAGE_NOISE_2:
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