DMAudio fixes

This commit is contained in:
Sergeanur
2020-10-25 09:42:24 +02:00
parent de09a80a35
commit 93b318cfdf
4 changed files with 12 additions and 12 deletions

View File

@@ -241,13 +241,13 @@ cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
}
void
cDMAudio::PlayRadioAnnouncement(uint8 announcement)
cDMAudio::PlayRadioAnnouncement(uint32 announcement)
{
MusicManager.PlayAnnouncement(announcement);
}
void
cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag)
cDMAudio::PlayFrontEndTrack(uint32 track, uint8 frontendFlag)
{
MusicManager.PlayFrontEndTrack(track, frontendFlag);
}
@@ -271,7 +271,7 @@ cDMAudio::ChangeMusicMode(uint8 mode)
}
void
cDMAudio::PreloadCutSceneMusic(uint8 track)
cDMAudio::PreloadCutSceneMusic(uint32 track)
{
MusicManager.PreloadCutSceneMusic(track);
}
@@ -337,7 +337,7 @@ cDMAudio::SetRadioInCar(uint32 radio)
}
void
cDMAudio::SetRadioChannel(int8 radio, int32 pos)
cDMAudio::SetRadioChannel(uint32 radio, int32 pos)
{
MusicManager.SetRadioChannelByScript(radio, pos);
}
@@ -373,7 +373,7 @@ cDMAudio::SetPedTalkingStatus(CPed *ped, uint8 status)
}
void
cDMAudio::SetPlayersMood(uint8 mood, int32 time)
cDMAudio::SetPlayersMood(uint8 mood, uint32 time)
{
return AudioManager.SetPlayersMood(mood, time);
}