CEntity and C(Vu)Vector fixes and cleanup
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@@ -4101,16 +4101,11 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat
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bool
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CCamera::IsSphereVisible(const CVector ¢er, float radius)
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{
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CMatrix mat = m_cameraMatrix;
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return IsSphereVisible(center, radius, &mat);
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return IsSphereVisible(center, radius, &m_cameraMatrix);
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}
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bool
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#ifdef GTA_PS2
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CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
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#else
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CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
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#endif
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CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat)
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{
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int i;
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int frustumTests[6] = { 0 };
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