mobile building rendering
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@@ -370,6 +370,7 @@ AttachVehiclePipe(rw::Clump *clump)
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* Neo World pipe
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*/
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int32 WorldPipeSwitch = 0;
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bool LightmapEnable;
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float LightmapMult = 1.0f;
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InterpolatedFloat WorldLightmapBlend(1.0f);
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