Fluff
This commit is contained in:
@@ -1,7 +1,91 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "math/Vector.h"
|
||||
|
||||
class CMovingThings
|
||||
{
|
||||
public:
|
||||
static void Render(void);
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
static void Update();
|
||||
static void Render();
|
||||
};
|
||||
|
||||
class CMovingThing
|
||||
{
|
||||
public:
|
||||
void Update();
|
||||
void AddToList();
|
||||
void RemoveFromList();
|
||||
};
|
||||
|
||||
class CScrollBar
|
||||
{
|
||||
private:
|
||||
uint8 m_Counter;
|
||||
const char* m_pMessage;
|
||||
CVector m_Position;
|
||||
uint32 m_MessageCurrentChar;
|
||||
uint32 m_MessageLength;
|
||||
CVector m_Size;
|
||||
float m_fIntensity;
|
||||
uint8 m_MessageBar[40];
|
||||
uint8 m_Type;
|
||||
bool m_bVisible;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
float m_fScale;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
|
||||
class CTowerClock
|
||||
{
|
||||
private:
|
||||
CVector m_Position;
|
||||
CVector m_Size;
|
||||
float m_fDrawDistance;
|
||||
float m_fScale;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
bool m_bVisible;
|
||||
float m_fIntensity;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
|
||||
class CDigitalClock
|
||||
{
|
||||
private:
|
||||
CVector m_Position;
|
||||
CVector m_Size;
|
||||
float m_fDrawDistance;
|
||||
float m_fScale;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
bool m_bVisible;
|
||||
float m_fIntensity;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
Reference in New Issue
Block a user