implemented CutsceneObject; little fixes
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@@ -1,6 +1,7 @@
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#pragma once
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struct RwTexture;
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class CEntity;
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class CShadows
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{
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@@ -10,4 +11,5 @@ public:
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static void RenderStoredShadows(void);
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static void RenderExtraPlayerShadows(void);
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static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY);
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static void StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY);
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};
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