Use original animation names from VCS
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@@ -55,7 +55,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f;
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else
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pPed->m_nStoredMoveState = PEDMOVE_STILL;
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CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE);
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CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE);
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pPed->bIsPedDieAnimPlaying = false;
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}
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return 0;
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@@ -346,7 +346,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil);
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UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_DUCK_DOWN) != nil);
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return 0;
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}
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case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
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