more script
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@@ -271,16 +271,6 @@ enum {
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VAR_GLOBAL = 2,
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};
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enum {
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#ifdef PS2
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SIZE_MAIN_SCRIPT = 205512,
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#else
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SIZE_MAIN_SCRIPT = 225512,
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#endif
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SIZE_MISSION_SCRIPT = 35000,
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SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
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};
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enum {
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MAX_NUM_SCRIPTS = 128,
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MAX_NUM_INTRO_TEXT_LINES = 48,
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@@ -337,15 +327,6 @@ public:
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static uint16 ScriptsUpdated;
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static uint32 LastMissionPassedTime;
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static uint16 NumberOfExclusiveMissionScripts;
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#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
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#define CARDS_IN_SUIT (13)
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#define NUM_SUITS (4)
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#define MAX_DECKS (6)
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#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS)
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#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
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static int16 CardStack[CARDS_IN_STACK];
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static int16 CardStackPosition;
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#endif
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static bool bPlayerIsInTheStatium;
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static uint8 RiotIntensity;
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@@ -358,6 +339,8 @@ public:
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static int NextProcessId;
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static bool InTheScripts;
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static CRunningScript* pCurrent;
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static uint16 NumTrueGlobals;
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static uint16 MostGlobals;
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static bool Init(bool loaddata = false);
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static void Process();
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@@ -476,6 +459,8 @@ public:
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extern int ScriptParams[32];
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VALIDATE_SIZE(uStackReturnValue, 4);
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class CRunningScript
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{
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enum {
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@@ -498,6 +483,15 @@ class CRunningScript
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ORS_8
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};
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enum {
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STACKVALUE_IP_BITS = 22,
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STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS,
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STACKVALUE_IS_FUNCTION_CALL_BIT,
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STACKVALUE_IP_PARAMS_OFFSET,
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STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1)
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};
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public:
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CRunningScript* next;
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CRunningScript* prev;
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@@ -564,6 +558,8 @@ public:
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int8 ProcessCommands1200To1299(int32);
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int8 ProcessCommands1300To1399(int32);
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int8 ProcessCommands1400To1499(int32);
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int8 ProcessCommands1500To1599(int32);
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int8 ProcessCommands1600To1699(int32);
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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@@ -601,11 +597,11 @@ public:
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
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bool CheckDamagedWeaponType(int32 actual, int32 type);
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bool CheckDamagedWeaponType(int32 actual, int32 type);
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static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
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void ReturnFromGosubOrFunction();
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};
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#ifdef USE_DEBUG_SCRIPT_LOADER
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