peds starting to work
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@@ -81,13 +81,13 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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// { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_IDLE, ASSOC_REPEAT },
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{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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@@ -263,13 +263,13 @@ char const *aStdAnimations[] = {
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"bomber",
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"WEAPON_hgun_rload",
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"WEAPON_AK_rload",
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"FPS_PUNCH",
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"FPS_BAT",
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"FPS_UZI",
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"FPS_PUMP",
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"FPS_AK",
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"FPS_M16",
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"FPS_ROCKET",
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// "FPS_PUNCH",
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// "FPS_BAT",
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// "FPS_UZI",
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// "FPS_PUMP",
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// "FPS_AK",
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// "FPS_M16",
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// "FPS_ROCKET",
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"FIGHTIDLE",
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"FIGHT2IDLE",
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"FIGHTsh_F",
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@@ -825,7 +825,8 @@ CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId a
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void
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CAnimManager::LoadAnimFiles(void)
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{
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LoadAnimFile("ANIM\\PED.IFP");
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// LoadAnimFile("ANIM\\PED.IFP");
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LoadAnimFile("ANIM\\PED_MIAMI.IFP");
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ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS];
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CreateAnimAssocGroups();
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}
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@@ -986,15 +987,6 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
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kf->deltaTime = fbuf[10]; // absolute time here
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}
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}
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/*
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// convert absolute time to deltas
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for(l = seq->numFrames-1; l > 0; l--){
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KeyFrame *kf1 = seq->GetKeyFrame(l);
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KeyFrame *kf2 = seq->GetKeyFrame(l-1);
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kf1->deltaTime -= kf2->deltaTime;
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}
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*/
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}
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hier->RemoveQuaternionFlips();
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