peds starting to work
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@@ -21,12 +21,6 @@ CCutsceneObject::CCutsceneObject(void)
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ObjectCreatedBy = CUTSCENE_OBJECT;
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m_fMass = 1.0f;
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m_fTurnMass = 1.0f;
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#ifdef PED_SKIN
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bRenderHead = true;
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bRenderRightHand = true;
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bRenderLeftHand = true;
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#endif
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}
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void
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@@ -85,47 +79,9 @@ CCutsceneObject::PreRender(void)
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void
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CCutsceneObject::Render(void)
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{
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#ifdef PED_SKIN
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if(IsClumpSkinned(GetClump())){
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if(bRenderLeftHand) RenderLimb(BONE_Lhand);
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if(bRenderRightHand) RenderLimb(BONE_Rhand);
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if(bRenderHead) RenderLimb(BONE_head);
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}
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#endif
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CObject::Render();
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}
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#ifdef PED_SKIN
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void
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CCutsceneObject::RenderLimb(int32 bone)
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{
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RpAtomic *atomic;
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CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
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switch(bone){
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case BONE_head:
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atomic = mi->getHead();
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break;
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case BONE_Lhand:
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atomic = mi->getLeftHand();
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break;
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case BONE_Rhand:
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atomic = mi->getRightHand();
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break;
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default:
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return;
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}
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if(atomic){
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
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int idx = RpHAnimIDGetIndex(hier, bone);
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RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
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RwFrame *frame = RpAtomicGetFrame(atomic);
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*RwFrameGetMatrix(frame) = *mat;
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RwFrameUpdateObjects(frame);
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RpAtomicRender(atomic);
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}
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}
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#endif
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bool
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CCutsceneObject::SetupLighting(void)
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{
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