Wrappers cleanup
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@@ -162,9 +162,6 @@ CDarkel::ReadStatus()
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return Status;
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}
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#if 0
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WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
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#else
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void
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CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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{
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@@ -178,11 +175,7 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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RegisteredKills[vehicle->GetModelIndex()]++;
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CStats::CarsExploded++;
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}
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#endif
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#if 0
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WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
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#else
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void
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CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
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{
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@@ -207,7 +200,6 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
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CStats::HeadsPopped++;
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CStats::KillsSinceLastCheckpoint++;
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}
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#endif
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void
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CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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@@ -222,9 +214,6 @@ CDarkel::ResetModelsKilledByPlayer()
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RegisteredKills[i] = 0;
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}
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#if 0
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WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); }
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#else
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void
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CDarkel::ResetOnPlayerDeath()
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{
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@@ -253,11 +242,7 @@ CDarkel::ResetOnPlayerDeath()
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player->MakeChangesForNewWeapon(player->m_currentWeapon);
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}
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}
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#endif
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#if 0
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WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
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#else
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void
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CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
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{
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@@ -306,7 +291,6 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
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if (CDarkel::bStandardSoundAndMessages)
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0);
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}
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#endif
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void
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CDarkel::Update()
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