Merge branch 'miami' into lcs
# Conflicts: # src/audio/AudioLogic.cpp
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@@ -255,8 +255,8 @@ public:
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
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int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
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int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
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bool8 IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
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bool8 ShouldDuckMissionAudio(uint8 slot) const;
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bool8 IsMissionAudioSamplePlaying(uint8 slot); // { return m_sMissionAudio.m_nPlayStatus == 1; }
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bool8 ShouldDuckMissionAudio(uint8 slot);
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// "Should" be in alphabetic order, except "getXTalkSfx"
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void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
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@@ -392,7 +392,7 @@ public:
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float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc
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float GetDistanceSquared(const CVector &v); // inlined in vc
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int32 GetJumboTaxiFreq(); // inlined in vc
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uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
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uint8 GetMissionAudioLoadingStatus(uint8 slot);
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int8 GetMissionScriptPoliceAudioPlayingStatus();
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uint8 GetNum3DProvidersAvailable();
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uint32 GetPedCommentSfx(CPed *ped, int32 sound);
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@@ -413,7 +413,7 @@ public:
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void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
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bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
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bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission);
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void PlayLoadedMissionAudio(uint8 slot);
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void PlayOneShot(int32 index, uint16 sound, float vol);
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