Remove Miami stuff

This commit is contained in:
Sergeanur
2020-05-05 18:04:18 +03:00
parent dfe0642195
commit 9960c41193
50 changed files with 14 additions and 2028 deletions

View File

@@ -59,9 +59,6 @@ public:
uint32 bRenderScorched : 1;
uint32 bHasBlip : 1;
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
#ifdef MIAMI
uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
#endif
uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
// flagsC
@@ -93,12 +90,7 @@ public:
uint16 m_scanCode;
uint16 m_randomSeed;
int16 m_modelIndex;
#ifndef MIAMI
uint16 m_level; // int16
#else
int8 m_level;
int8 m_area;
#endif
CReference *m_pFirstReference;
public: