Remove Miami stuff
This commit is contained in:
@@ -59,9 +59,6 @@ public:
|
||||
uint32 bRenderScorched : 1;
|
||||
uint32 bHasBlip : 1;
|
||||
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
|
||||
#ifdef MIAMI
|
||||
uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
|
||||
#endif
|
||||
uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
|
||||
|
||||
// flagsC
|
||||
@@ -93,12 +90,7 @@ public:
|
||||
uint16 m_scanCode;
|
||||
uint16 m_randomSeed;
|
||||
int16 m_modelIndex;
|
||||
#ifndef MIAMI
|
||||
uint16 m_level; // int16
|
||||
#else
|
||||
int8 m_level;
|
||||
int8 m_area;
|
||||
#endif
|
||||
CReference *m_pFirstReference;
|
||||
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user