Remove Miami stuff
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@@ -99,9 +99,6 @@ CVehicle::CVehicle(uint8 CreatedBy)
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m_bSirenOrAlarm = 0;
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m_nCarHornTimer = 0;
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m_nCarHornPattern = 0;
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#ifdef MIAMI
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bParking = false;
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#endif
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m_nAlarmState = 0;
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m_nDoorLock = CARLOCK_UNLOCKED;
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m_nLastWeaponDamage = -1;
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@@ -121,9 +118,6 @@ CVehicle::CVehicle(uint8 CreatedBy)
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AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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AutoPilot.m_bStayInCurrentLevel = false;
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AutoPilot.m_bIgnorePathfinding = false;
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#ifdef MIAMI
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AutoPilot.m_nSwitchDistance = 20;
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#endif
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}
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CVehicle::~CVehicle()
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@@ -1353,23 +1347,3 @@ CVehicle::Load(uint8*& buf)
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SkipSaveBuf(buf, 99);
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}
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#endif
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#ifdef MIAMI
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eVehicleAppearance
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//--MIAMI: TODO, implement VC version, appearance != type
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// This would work for cars, boats and bikes but not for planes and helis
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CVehicle::GetVehicleAppearance(void)
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{
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if (IsCar())
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return VEHICLE_CAR;
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if (IsBoat())
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return VEHICLE_BOAT;
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if (IsBike())
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return VEHICLE_BIKE;
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if (IsPlane())
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return VEHICLE_PLANE;
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if (IsHeli())
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return VEHICLE_HELI;
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return VEHICLE_NONE;
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}
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#endif
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