add debug render groups
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@@ -1,5 +1,6 @@
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#include "common.h"
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#include "main.h"
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#include "Timer.h"
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#include "ModelIndices.h"
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#include "Streaming.h"
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@@ -91,9 +92,11 @@ void
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CRopes::Render(void)
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{
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int i;
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PUSH_RENDERGROUP("CRopes::Render");
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for(i = 0; i < ARRAY_SIZE(aRopes); i++)
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if(aRopes[i].m_bActive)
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aRopes[i].Render();
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POP_RENDERGROUP();
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}
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bool
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