add debug render groups
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@@ -159,6 +159,8 @@ CPointLights::RenderFogEffect(void)
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if(CCutsceneMgr::IsRunning())
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return;
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PUSH_RENDERGROUP("CPointLights::RenderFogEffect");
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
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@@ -302,6 +304,8 @@ CPointLights::RenderFogEffect(void)
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}
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CSprite::FlushSpriteBuffer();
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POP_RENDERGROUP();
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}
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bool
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