anim compression
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@@ -139,11 +139,15 @@ CAnimBlendAssociation::SetCurrentTime(float time)
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}
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CAnimManager::UncompressAnimation(hierarchy);
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if(hierarchy->compressed2){
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#ifdef ANIM_COMPRESSION
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// strangely PC has this but android doesn't
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if(hierarchy->keepCompressed){
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for(i = 0; i < numNodes; i++)
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if(nodes[i].sequence)
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nodes[i].SetupKeyFrameCompressed();
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}else{
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}else
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#endif
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{
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for(i = 0; i < numNodes; i++)
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if(nodes[i].sequence)
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nodes[i].FindKeyFrame(currentTime);
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