anim compression
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@@ -11,8 +11,8 @@ public:
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char name[24];
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CAnimBlendSequence *sequences;
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int16 numSequences;
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bool compressed; // not really used
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bool compressed2; // not really used
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bool compressed;
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bool keepCompressed;
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float totalLength;
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CLink<CAnimBlendHierarchy*> *linkPtr;
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