anim compression
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@@ -20,13 +20,17 @@ public:
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void Init(void);
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bool Update(CVector &trans, CQuaternion &rot, float weight);
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bool UpdateCompressed(CVector &trans, CQuaternion &rot, float weight);
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bool NextKeyFrame(void);
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bool NextKeyFrameCompressed(void);
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bool FindKeyFrame(float t);
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bool SetupKeyFrameCompressed(void);
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void CalcDeltas(void);
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void CalcDeltasCompressed(void);
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void GetCurrentTranslation(CVector &trans, float weight);
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void GetCurrentTranslationCompressed(CVector &trans, float weight);
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void GetEndTranslation(CVector &trans, float weight);
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void GetEndTranslationCompressed(CVector &trans, float weight);
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};
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