anim compression
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@@ -12,6 +12,43 @@ struct KeyFrameTrans : KeyFrame {
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CVector translation;
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};
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struct KeyFrameCompressed {
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int16 rot[4]; // 4096
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int16 deltaTime; // 60
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void GetRotation(CQuaternion *quat){
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float scale = 1.0f/4096.0f;
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quat->x = rot[0]*scale;
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quat->y = rot[1]*scale;
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quat->z = rot[2]*scale;
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quat->w = rot[3]*scale;
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}
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void SetRotation(const CQuaternion &quat){
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rot[0] = quat.x * 4096.0f;
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rot[1] = quat.y * 4096.0f;
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rot[2] = quat.z * 4096.0f;
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rot[3] = quat.w * 4096.0f;
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}
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float GetDeltaTime(void) { return deltaTime/60.0f; }
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void SetTime(float t) { deltaTime = t*60.0f + 0.5f; }
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};
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struct KeyFrameTransCompressed : KeyFrameCompressed {
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int16 trans[3]; // 1024
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void GetTranslation(CVector *vec) {
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float scale = 1.0f/1024.0f;
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vec->x = trans[0]*scale;
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vec->y = trans[1]*scale;
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vec->z = trans[2]*scale;
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}
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void SetTranslation(const CVector &vec){
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trans[0] = vec.x*1024.0f;
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trans[1] = vec.y*1024.0f;
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trans[2] = vec.z*1024.0f;
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}
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};
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// The sequence of key frames of one animated node
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class CAnimBlendSequence
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@@ -38,16 +75,15 @@ public:
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&((KeyFrameTrans*)keyFrames)[n] :
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&((KeyFrame*)keyFrames)[n];
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}
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KeyFrame *GetKeyFrameCompressed(int n) {
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KeyFrameCompressed *GetKeyFrameCompressed(int n) {
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return type & KF_TRANS ?
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&((KeyFrameTrans*)keyFramesCompressed)[n] :
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&((KeyFrame*)keyFramesCompressed)[n];
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&((KeyFrameTransCompressed*)keyFramesCompressed)[n] :
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&((KeyFrameCompressed*)keyFramesCompressed)[n];
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}
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bool HasTranslation(void) { return !!(type & KF_TRANS); }
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// TODO? these are unused
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// void Uncompress(void);
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// void CompressKeyframes(void);
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// void RemoveUncompressedData(void);
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void Uncompress(void);
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void CompressKeyframes(void);
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void RemoveUncompressedData(void);
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void SetBoneTag(int tag) { boneTag = tag; }
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};
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