Added missing audio ctors
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@@ -10,6 +10,22 @@
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const int CollisionSoundIntensity = 60;
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cAudioCollisionManager::cAudioCollisionManager()
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{
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m_sQueue.m_pEntity1 = nil;
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m_sQueue.m_pEntity2 = nil;
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m_sQueue.m_bSurface1 = SURFACE_DEFAULT;
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m_sQueue.m_bSurface2 = SURFACE_DEFAULT;
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m_sQueue.m_fIntensity2 = 0.0f;
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m_sQueue.m_fIntensity1 = 0.0f;
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m_sQueue.m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
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for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
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m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
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m_bCollisionsInQueue = 0;
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}
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void
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cAudioCollisionManager::AddCollisionToRequestedQueue()
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{
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