mobile vehicle rendering
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@@ -48,7 +48,7 @@ rw::TexDictionary *neoTxd;
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bool bChromeCheat;
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bool bRenderingEnvMap;
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int32 EnvMapSize = 256;
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int32 EnvMapSize = 512;
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rw::Camera *EnvMapCam;
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rw::Texture *EnvMapTex;
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rw::Texture *EnvMaskTex;
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@@ -342,7 +342,7 @@ ReadTweakValueTable(char *fp, InterpolatedValue &interp)
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* Neo Vehicle pipe
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*/
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int32 VehiclePipeSwitch = VEHICLEPIPE_MATFX;
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int32 VehiclePipeSwitch = VEHICLEPIPE_PS2;
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float VehicleShininess = 1.0f;
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float VehicleSpecularity = 1.0f;
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InterpolatedFloat Fresnel(0.4f);
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