mobile vehicle rendering

This commit is contained in:
aap
2021-01-12 13:41:22 +01:00
parent 8888ee3974
commit 9b2037419f
18 changed files with 789 additions and 37 deletions

View File

@@ -48,7 +48,7 @@ rw::TexDictionary *neoTxd;
bool bChromeCheat;
bool bRenderingEnvMap;
int32 EnvMapSize = 256;
int32 EnvMapSize = 512;
rw::Camera *EnvMapCam;
rw::Texture *EnvMapTex;
rw::Texture *EnvMaskTex;
@@ -342,7 +342,7 @@ ReadTweakValueTable(char *fp, InterpolatedValue &interp)
* Neo Vehicle pipe
*/
int32 VehiclePipeSwitch = VEHICLEPIPE_MATFX;
int32 VehiclePipeSwitch = VEHICLEPIPE_PS2;
float VehicleShininess = 1.0f;
float VehicleSpecularity = 1.0f;
InterpolatedFloat Fresnel(0.4f);