mobile vehicle rendering
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@@ -86,8 +86,11 @@ extern int16 QuadIndices[6];
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void EnvMapRender(void);
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enum {
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VEHICLEPIPE_MATFX,
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VEHICLEPIPE_NEO
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VEHICLEPIPE_PS2,
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VEHICLEPIPE_MOBILE,
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// maybe later again...
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VEHICLEPIPE_NEO = -1
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};
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extern int32 VehiclePipeSwitch;
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extern float VehicleShininess;
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