mobile vehicle rendering
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@@ -40,17 +40,19 @@ enum {
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VSLOC_reflProps,
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VSLOC_specLights,
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// Leeds building
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// Leeds building, Leeds vehicle mobile
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VSLOC_emissive = rw::d3d::VSLOC_afterLights,
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VSLOC_ambient,
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VSLOC_viewMat, // only vehicle
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PSLOC_colorscale = 1,
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// Leed vehicle
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// Leeds vehicle PS2
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VSLOC_texMat = rw::d3d::VSLOC_afterLights,
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PSLOC_shininess = 1,
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PSLOC_skyTop,
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PSLOC_skyBot
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};
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/*
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@@ -58,8 +60,10 @@ enum {
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*/
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static void *leedsVehicle_VS;
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static void *leedsVehicle_mobile_VS;
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static void *leedsVehicle_blend_PS;
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static void *leedsVehicle_add_PS;
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static void *leedsVehicle_mobile_PS;
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static rw::RawMatrix normal2texcoord_flipU = {
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{ -0.5f, 0.0f, 0.0f }, 0.0f,
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@@ -149,6 +153,77 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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SetRenderState(SRCBLEND, BLENDSRCALPHA);
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}
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void
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leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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{
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using namespace rw;
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using namespace rw::d3d;
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using namespace rw::d3d9;
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int vsBits;
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setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
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setIndices(header->indexBuffer);
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setVertexDeclaration(header->vertexDeclaration);
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vsBits = lightingCB_Shader(atomic);
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uploadMatrices(atomic->getFrame()->getLTM());
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setVertexShader(leedsVehicle_mobile_VS);
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setPixelShader(leedsVehicle_mobile_PS);
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RGBAf amb, emiss;
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amb.red = CTimeCycle::GetAmbientRed();
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amb.green = CTimeCycle::GetAmbientGreen();
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amb.blue = CTimeCycle::GetAmbientBlue();
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amb.alpha = 1.0f;
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emiss = pAmbient->color;
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d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
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d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
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RGBAf skyTop, skyBot;
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skyTop.red = CTimeCycle::GetSkyTopRed()/255.0f;
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skyTop.green = CTimeCycle::GetSkyTopGreen()/255.0f;
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skyTop.blue = CTimeCycle::GetSkyTopBlue()/255.0f;
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skyBot.red = CTimeCycle::GetSkyBottomRed()/255.0f;
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skyBot.green = CTimeCycle::GetSkyBottomGreen()/255.0f;
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skyBot.blue = CTimeCycle::GetSkyBottomBlue()/255.0f;
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d3ddevice->SetPixelShaderConstantF(PSLOC_skyTop, (float*)&skyTop, 1);
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d3ddevice->SetPixelShaderConstantF(PSLOC_skyBot, (float*)&skyBot, 1);
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d3ddevice->SetVertexShaderConstantF(VSLOC_viewMat, (float*)&rw::engine->currentCamera->devView, 4);
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d3d::setTexture(1, EnvMapTex);
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InstanceData *inst = header->inst;
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for(rw::uint32 i = 0; i < header->numMeshes; i++){
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Material *m = inst->material;
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SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
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float coef = 0.0f;
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if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
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coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
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if(bChromeCheat)
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coef = 1.0f;
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}
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d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&coef, 1);
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setMaterial(m->color, m->surfaceProps);
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if(m->texture)
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d3d::setTexture(0, m->texture);
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else
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d3d::setTexture(0, gpWhiteTexture);
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drawInst(header, inst);
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inst++;
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}
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d3d::setTexture(1, nil);
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}
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static void *neoVehicle_VS;
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static void *neoVehicle_PS;
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@@ -189,11 +264,15 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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using namespace rw::d3d9;
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// TODO: make this less of a kludge
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if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){
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if(VehiclePipeSwitch == VEHICLEPIPE_PS2){
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leedsVehicleRenderCB(atomic, header);
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// matFXGlobals.pipelines[rw::platform]->render(atomic);
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return;
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}
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if(VehiclePipeSwitch == VEHICLEPIPE_MOBILE){
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leedsVehicleRenderCB_mobile(atomic, header);
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return;
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}
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int vsBits;
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setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
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@@ -247,15 +326,15 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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void
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CreateVehiclePipe(void)
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{
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if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
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printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
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else{
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char *fp = (char*)work_buff;
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fp = ReadTweakValueTable(fp, Fresnel);
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fp = ReadTweakValueTable(fp, Power);
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fp = ReadTweakValueTable(fp, DiffColor);
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fp = ReadTweakValueTable(fp, SpecColor);
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}
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// if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
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// printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
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// else{
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// char *fp = (char*)work_buff;
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// fp = ReadTweakValueTable(fp, Fresnel);
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// fp = ReadTweakValueTable(fp, Power);
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// fp = ReadTweakValueTable(fp, DiffColor);
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// fp = ReadTweakValueTable(fp, SpecColor);
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// }
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#include "shaders/neoVehicle_VS.inc"
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neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso);
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@@ -269,6 +348,10 @@ CreateVehiclePipe(void)
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leedsVehicle_VS = rw::d3d::createVertexShader(leedsVehicle_VS_cso);
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assert(leedsVehicle_VS);
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#include "shaders/leedsVehicle_mobile_VS.inc"
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leedsVehicle_mobile_VS = rw::d3d::createVertexShader(leedsVehicle_mobile_VS_cso);
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assert(leedsVehicle_mobile_VS);
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#include "shaders/leedsVehicle_blend_PS.inc"
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leedsVehicle_blend_PS = rw::d3d::createPixelShader(leedsVehicle_blend_PS_cso);
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assert(leedsVehicle_blend_PS);
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@@ -277,6 +360,10 @@ CreateVehiclePipe(void)
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leedsVehicle_add_PS = rw::d3d::createPixelShader(leedsVehicle_add_PS_cso);
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assert(leedsVehicle_add_PS);
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#include "shaders/leedsVehicle_mobile_PS.inc"
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leedsVehicle_mobile_PS = rw::d3d::createPixelShader(leedsVehicle_mobile_PS_cso);
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assert(leedsVehicle_mobile_PS);
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rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
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pipe->instanceCB = rw::d3d9::defaultInstanceCB;
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