mobile vehicle rendering

This commit is contained in:
aap
2021-01-12 13:41:22 +01:00
parent 8888ee3974
commit 9b2037419f
18 changed files with 789 additions and 37 deletions

View File

@@ -40,17 +40,19 @@ enum {
VSLOC_reflProps,
VSLOC_specLights,
// Leeds building
// Leeds building, Leeds vehicle mobile
VSLOC_emissive = rw::d3d::VSLOC_afterLights,
VSLOC_ambient,
VSLOC_viewMat, // only vehicle
PSLOC_colorscale = 1,
// Leed vehicle
// Leeds vehicle PS2
VSLOC_texMat = rw::d3d::VSLOC_afterLights,
PSLOC_shininess = 1,
PSLOC_skyTop,
PSLOC_skyBot
};
/*
@@ -58,8 +60,10 @@ enum {
*/
static void *leedsVehicle_VS;
static void *leedsVehicle_mobile_VS;
static void *leedsVehicle_blend_PS;
static void *leedsVehicle_add_PS;
static void *leedsVehicle_mobile_PS;
static rw::RawMatrix normal2texcoord_flipU = {
{ -0.5f, 0.0f, 0.0f }, 0.0f,
@@ -149,6 +153,77 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
SetRenderState(SRCBLEND, BLENDSRCALPHA);
}
void
leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
{
using namespace rw;
using namespace rw::d3d;
using namespace rw::d3d9;
int vsBits;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
setIndices(header->indexBuffer);
setVertexDeclaration(header->vertexDeclaration);
vsBits = lightingCB_Shader(atomic);
uploadMatrices(atomic->getFrame()->getLTM());
setVertexShader(leedsVehicle_mobile_VS);
setPixelShader(leedsVehicle_mobile_PS);
RGBAf amb, emiss;
amb.red = CTimeCycle::GetAmbientRed();
amb.green = CTimeCycle::GetAmbientGreen();
amb.blue = CTimeCycle::GetAmbientBlue();
amb.alpha = 1.0f;
emiss = pAmbient->color;
d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
RGBAf skyTop, skyBot;
skyTop.red = CTimeCycle::GetSkyTopRed()/255.0f;
skyTop.green = CTimeCycle::GetSkyTopGreen()/255.0f;
skyTop.blue = CTimeCycle::GetSkyTopBlue()/255.0f;
skyBot.red = CTimeCycle::GetSkyBottomRed()/255.0f;
skyBot.green = CTimeCycle::GetSkyBottomGreen()/255.0f;
skyBot.blue = CTimeCycle::GetSkyBottomBlue()/255.0f;
d3ddevice->SetPixelShaderConstantF(PSLOC_skyTop, (float*)&skyTop, 1);
d3ddevice->SetPixelShaderConstantF(PSLOC_skyBot, (float*)&skyBot, 1);
d3ddevice->SetVertexShaderConstantF(VSLOC_viewMat, (float*)&rw::engine->currentCamera->devView, 4);
d3d::setTexture(1, EnvMapTex);
InstanceData *inst = header->inst;
for(rw::uint32 i = 0; i < header->numMeshes; i++){
Material *m = inst->material;
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
float coef = 0.0f;
if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
if(bChromeCheat)
coef = 1.0f;
}
d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&coef, 1);
setMaterial(m->color, m->surfaceProps);
if(m->texture)
d3d::setTexture(0, m->texture);
else
d3d::setTexture(0, gpWhiteTexture);
drawInst(header, inst);
inst++;
}
d3d::setTexture(1, nil);
}
static void *neoVehicle_VS;
static void *neoVehicle_PS;
@@ -189,11 +264,15 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d9;
// TODO: make this less of a kludge
if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){
if(VehiclePipeSwitch == VEHICLEPIPE_PS2){
leedsVehicleRenderCB(atomic, header);
// matFXGlobals.pipelines[rw::platform]->render(atomic);
return;
}
if(VehiclePipeSwitch == VEHICLEPIPE_MOBILE){
leedsVehicleRenderCB_mobile(atomic, header);
return;
}
int vsBits;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
@@ -247,15 +326,15 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void
CreateVehiclePipe(void)
{
if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
else{
char *fp = (char*)work_buff;
fp = ReadTweakValueTable(fp, Fresnel);
fp = ReadTweakValueTable(fp, Power);
fp = ReadTweakValueTable(fp, DiffColor);
fp = ReadTweakValueTable(fp, SpecColor);
}
// if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
// printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
// else{
// char *fp = (char*)work_buff;
// fp = ReadTweakValueTable(fp, Fresnel);
// fp = ReadTweakValueTable(fp, Power);
// fp = ReadTweakValueTable(fp, DiffColor);
// fp = ReadTweakValueTable(fp, SpecColor);
// }
#include "shaders/neoVehicle_VS.inc"
neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso);
@@ -269,6 +348,10 @@ CreateVehiclePipe(void)
leedsVehicle_VS = rw::d3d::createVertexShader(leedsVehicle_VS_cso);
assert(leedsVehicle_VS);
#include "shaders/leedsVehicle_mobile_VS.inc"
leedsVehicle_mobile_VS = rw::d3d::createVertexShader(leedsVehicle_mobile_VS_cso);
assert(leedsVehicle_mobile_VS);
#include "shaders/leedsVehicle_blend_PS.inc"
leedsVehicle_blend_PS = rw::d3d::createPixelShader(leedsVehicle_blend_PS_cso);
assert(leedsVehicle_blend_PS);
@@ -277,6 +360,10 @@ CreateVehiclePipe(void)
leedsVehicle_add_PS = rw::d3d::createPixelShader(leedsVehicle_add_PS_cso);
assert(leedsVehicle_add_PS);
#include "shaders/leedsVehicle_mobile_PS.inc"
leedsVehicle_mobile_PS = rw::d3d::createPixelShader(leedsVehicle_mobile_PS_cso);
assert(leedsVehicle_mobile_PS);
rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
pipe->instanceCB = rw::d3d9::defaultInstanceCB;