mobile vehicle rendering
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@@ -42,6 +42,9 @@ static int32 u_colorscale;
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static int32 u_texMatrix;
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static int32 u_fxparams;
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static int32 u_skyTop;
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static int32 u_skyBot;
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#define U(i) currentShader->uniformLocations[i]
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/*
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@@ -50,6 +53,7 @@ static int32 u_fxparams;
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rw::gl3::Shader *leedsVehicleShader_add;
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rw::gl3::Shader *leedsVehicleShader_blend;
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rw::gl3::Shader *leedsVehicleShader_mobile;
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rw::gl3::Shader *neoVehicleShader;
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@@ -157,6 +161,80 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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#endif
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}
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static void
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leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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{
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using namespace rw;
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using namespace rw::gl3;
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Material *m;
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setWorldMatrix(atomic->getFrame()->getLTM());
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lightingCB(atomic);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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leedsVehicleShader_mobile->use();
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RGBAf amb, emiss;
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amb.red = CTimeCycle::GetAmbientRed();
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amb.green = CTimeCycle::GetAmbientGreen();
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amb.blue = CTimeCycle::GetAmbientBlue();
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amb.alpha = 1.0f;
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emiss = pAmbient->color;
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glUniform4fv(U(u_amb), 1, (float*)&amb);
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glUniform4fv(U(u_emiss), 1, (float*)&emiss);
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RGBAf skyTop, skyBot;
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skyTop.red = CTimeCycle::GetSkyTopRed()/255.0f;
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skyTop.green = CTimeCycle::GetSkyTopGreen()/255.0f;
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skyTop.blue = CTimeCycle::GetSkyTopBlue()/255.0f;
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skyBot.red = CTimeCycle::GetSkyBottomRed()/255.0f;
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skyBot.green = CTimeCycle::GetSkyBottomGreen()/255.0f;
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skyBot.blue = CTimeCycle::GetSkyBottomBlue()/255.0f;
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glUniform3fv(U(u_skyTop), 1, (float*)&skyTop);
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glUniform3fv(U(u_skyBot), 1, (float*)&skyBot);
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setTexture(1, EnvMapTex);
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while(n--){
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m = inst->material;
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rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
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float coef = 0.0f;
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if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
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coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
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if(bChromeCheat)
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coef = 1.0f;
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}
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glUniform1f(U(u_fxparams), coef);
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setMaterial(m->color, m->surfaceProps);
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setTexture(0, m->texture);
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drawInst(header, inst);
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inst++;
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}
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setTexture(1, nil);
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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}
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static void
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uploadSpecLights(void)
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@@ -197,11 +275,15 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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using namespace rw::gl3;
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// TODO: make this less of a kludge
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if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){
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if(VehiclePipeSwitch == VEHICLEPIPE_PS2){
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leedsVehicleRenderCB(atomic, header);
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// matFXGlobals.pipelines[rw::platform]->render(atomic);
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return;
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}
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if(VehiclePipeSwitch == VEHICLEPIPE_MOBILE){
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leedsVehicleRenderCB_mobile(atomic, header);
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return;
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}
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Material *m;
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@@ -266,15 +348,15 @@ CreateVehiclePipe(void)
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using namespace rw;
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using namespace rw::gl3;
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if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
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printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
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else{
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char *fp = (char*)work_buff;
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fp = ReadTweakValueTable(fp, Fresnel);
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fp = ReadTweakValueTable(fp, Power);
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fp = ReadTweakValueTable(fp, DiffColor);
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fp = ReadTweakValueTable(fp, SpecColor);
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}
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// if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
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// printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
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// else{
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// char *fp = (char*)work_buff;
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// fp = ReadTweakValueTable(fp, Fresnel);
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// fp = ReadTweakValueTable(fp, Power);
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// fp = ReadTweakValueTable(fp, DiffColor);
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// fp = ReadTweakValueTable(fp, SpecColor);
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// }
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{
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@@ -299,6 +381,15 @@ CreateVehiclePipe(void)
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assert(leedsVehicleShader_blend);
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}
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{
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#include "shaders/leedsVehicle_mobile_fs_gl.inc"
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#include "shaders/leedsVehicle_mobile_vs_gl.inc"
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const char *vs[] = { shaderDecl, header_vert_src, leedsVehicle_mobile_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, leedsVehicle_mobile_frag_src, nil };
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leedsVehicleShader_mobile = Shader::create(vs, fs);
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assert(leedsVehicleShader_mobile);
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}
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rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create();
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pipe->instanceCB = rw::gl3::defaultInstanceCB;
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@@ -319,6 +410,9 @@ DestroyVehiclePipe(void)
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leedsVehicleShader_blend->destroy();
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leedsVehicleShader_blend = nil;
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leedsVehicleShader_mobile->destroy();
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leedsVehicleShader_mobile = nil;
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((rw::gl3::ObjPipeline*)vehiclePipe)->destroy();
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vehiclePipe = nil;
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}
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@@ -757,6 +851,9 @@ CustomPipeRegisterGL(void)
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u_texMatrix = rw::gl3::registerUniform("u_texMatrix");
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u_fxparams = rw::gl3::registerUniform("u_fxparams");
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u_skyTop = rw::gl3::registerUniform("u_skyTop");
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u_skyBot = rw::gl3::registerUniform("u_skyBot");
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}
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