add debug render groups
This commit is contained in:
@@ -297,9 +297,11 @@ void CWaterCannons::Update(void)
|
||||
|
||||
void CWaterCannons::Render(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CWaterCannons::Render");
|
||||
for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
|
||||
{
|
||||
if ( aCannons[i].m_nId != 0 )
|
||||
aCannons[i].Render();
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user