Merge branch 'master' into garages_dev
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@@ -60,8 +60,6 @@ class CWorld
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static uint16 &ms_nCurrentScanCode;
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public:
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static CColPoint& ms_testSpherePoint;
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static uint8 &PlayerInFocus;
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static CPlayerInfo (&Players)[NUMPLAYERS];
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static CEntity *&pIgnoreEntity;
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@@ -101,7 +99,7 @@ public:
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static bool GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
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static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
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static CEntity *TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects);
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static CEntity *TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects);
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static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
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static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
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static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
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@@ -142,6 +140,8 @@ public:
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static void Process();
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};
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extern CColPoint *gaTempSphereColPoints;
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class CPlayerPed;
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class CVehicle;
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CPlayerPed *FindPlayerPed(void);
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