Darkel/Wanted update.
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@@ -324,7 +324,7 @@ public:
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uint8 pad_351[3];
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uint32 m_timerUnused;
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CEntity *m_targetUnused;
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CWeapon m_weapons[NUM_PED_WEAPONTYPES];
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CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS];
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eWeaponType m_storedWeapon;
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uint8 m_currentWeapon; // eWeaponType
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uint8 m_maxWeaponTypeAllowed; // eWeaponType
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@@ -427,6 +427,7 @@ public:
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bool CanSeeEntity(CEntity*, float);
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void RestorePreviousObjective(void);
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void SetObjective(eObjective, void*);
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void MakeChangesForNewWeapon(int8);
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// Static methods
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static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
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