Darkel/Wanted update.
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@@ -6,7 +6,7 @@
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#include "AnimBlendAssociation.h"
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//CWeaponInfo (&CWeaponInfo::ms_apWeaponInfos)[14] = * (CWeaponInfo(*)[14]) * (uintptr*)0x6503EC;
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CWeaponInfo CWeaponInfo::ms_apWeaponInfos[NUM_WEAPONTYPES];
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CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
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static char ms_aWeaponNames[][32] = {
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"Unarmed",
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@@ -34,7 +34,7 @@ void
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CWeaponInfo::Initialise(void)
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{
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debug("Initialising CWeaponInfo...\n");
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for (int i = 0; i < NUM_WEAPONTYPES; i++) {
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for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
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ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
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ms_apWeaponInfos[i].m_AnimToPlay = ANIM_PUNCH_R;
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ms_apWeaponInfos[i].m_Anim2ToPlay = NUM_ANIMS;
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@@ -176,7 +176,7 @@ CWeaponInfo::LoadWeaponData(void)
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eWeaponType
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CWeaponInfo::FindWeaponType(char *name)
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{
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for (int i = 0; i < NUM_WEAPONTYPES; i++) {
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for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
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if (strcmp(ms_aWeaponNames[i], name) == 0) {
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return static_cast<eWeaponType>(i);
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}
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