Fix sniper and water creatures bug, mark some files
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@@ -36,6 +36,7 @@ CObject::CObject(void)
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m_colour2 = 0;
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m_colour1 = m_colour2;
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m_nBonusValue = 0;
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// m_nCostValue = 0; // TODO(Miami)
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bIsPickup = false;
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bPickupObjWithMessage = false;
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bOutOfStock = false;
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@@ -44,8 +45,12 @@ CObject::CObject(void)
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bHasBeenDamaged = false;
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m_nRefModelIndex = -1;
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bUseVehicleColours = false;
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// bIsStreetLight = false; // duplicate
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m_pCurSurface = nil;
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m_pCollidingEntity = nil;
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m_nBeachballBounces = 0;
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bIsStreetLight = false;
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m_area = AREA_EVERYWHERE;
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}
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CObject::CObject(int32 mi, bool createRW)
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@@ -138,12 +143,16 @@ CObject::Render(void)
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bool
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CObject::SetupLighting(void)
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{
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DeActivateDirectional();
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SetAmbientColours();
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if(bRenderScorched){
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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return true;
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} else if (bIsPickup) {
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SetFullAmbient();
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return true;
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} else if (bIsWeapon) {
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ActivateDirectional();
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SetAmbientColoursForPedsCarsAndObjects();
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return true;
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}
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return false;
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}
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@@ -151,8 +160,10 @@ CObject::SetupLighting(void)
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void
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CObject::RemoveLighting(bool reset)
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{
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if(reset)
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WorldReplaceScorchedLightsWithNormal(Scene.world);
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if(reset) {
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SetAmbientColours();
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DeActivateDirectional();
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}
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}
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void
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@@ -363,6 +374,8 @@ CObject::CanBeDeleted(void)
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return true;
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case CUTSCENE_OBJECT:
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return false;
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case CONTROLLED_SUB_OBJECT:
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return false;
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default:
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return true;
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}
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