CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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@@ -21,4 +21,5 @@ public:
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CAnimBlendAssociation *CopyAnimation(const char *name);
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void CreateAssociations(const char *name);
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void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs);
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void CreateAssociations(const char *blockName, const char *animNames, const char *objectNames, int numChars);
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};
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