CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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@@ -1018,7 +1018,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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return 0;
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case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE:
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{
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CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver();
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//CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver();
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return 0;
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}
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case COMMAND_IS_PLAYER_TOUCHING_VEHICLE:
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