CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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@@ -24,6 +24,10 @@ extern bool gbShowTimebars;
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extern bool gbPrintMemoryUsage;
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#endif
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// leeds
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extern bool gMakeResources;
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extern bool gUseChunkFiles;
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class CSprite2d;
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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