CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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@@ -47,6 +47,8 @@ enum eSprites
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NUM_HUD_SPRITES = 69,
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};
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extern float BigMessageInUse[6];
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class CHud
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{
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public:
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@@ -82,7 +84,6 @@ public:
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static int32 m_ClockState;
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// These aren't really in CHud
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static float BigMessageInUse[6];
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static float BigMessageAlpha[6];
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static float BigMessageX[6];
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static float OddJob2OffTimer;
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