CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
This commit is contained in:
@@ -61,6 +61,7 @@ public:
|
||||
static void ClearThisPrint(wchar *str);
|
||||
static void ClearThisBigPrint(wchar *str);
|
||||
static void ClearAllMessagesDisplayedByGame(void);
|
||||
static void ClearThisBigPrintNow(uint32 id);
|
||||
|
||||
// unused or cut
|
||||
//static void AddMessageSoonWithString(wchar*, uint32, uint16, wchar*);
|
||||
|
||||
Reference in New Issue
Block a user