IsStatic
This commit is contained in:
@@ -2194,7 +2194,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||
}
|
||||
|
||||
// move body cast
|
||||
if(phys->bIsStatic){
|
||||
if(phys->IsStatic()){
|
||||
phys->bIsStatic = false;
|
||||
phys->m_nStaticFrames = 0;
|
||||
phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
|
||||
|
||||
Reference in New Issue
Block a user