Merge branch 'master' into miami
# Conflicts: # src/animation/CutsceneMgr.cpp # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/core/ControllerConfig.cpp # src/core/ControllerConfig.h # src/core/Streaming.cpp # src/peds/PedChat.cpp # src/render/Weather.cpp # src/rw/TexRead.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp
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@@ -247,7 +247,7 @@ cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
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int32
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cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
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{
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject);
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
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if ( AEHANDLE_IS_OK(audioEntity) )
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AudioManager.SetEntityStatus(audioEntity, true);
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@@ -264,7 +264,7 @@ cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
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void
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cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
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{
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject);
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
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if ( AEHANDLE_IS_OK(audioEntity) )
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{
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