weapons
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@@ -71,6 +71,7 @@ public:
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static bool bProcessCutsceneOnly;
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static bool bDoingCarCollisions;
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static bool bIncludeCarTyres;
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static bool bIncludeBikers;
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static CColPoint m_aTempColPts[MAX_COLLISION_POINTS];
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static void Remove(CEntity *entity);
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