weapons
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@@ -4,6 +4,7 @@ class CSpecialFX
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{
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public:
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static bool bSnapShotActive;
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static int32 SnapShotFrames;
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static void Render(void);
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static void Update(void);
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@@ -56,6 +57,10 @@ public:
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static void AddTrace(CVector*, CVector*);
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static void Render(void);
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static void Update(void);
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//TODO(MIAMI)
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static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {}
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static void AddTrace(CVector *, CVector *, int32 weapontype, class CEntity *shooter) {}
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};
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enum
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