cAudioManager::DirectlyEnqueueSample

This commit is contained in:
Sergeanur
2021-08-29 17:32:36 +03:00
parent c6f9bbce8e
commit a404689e50
4 changed files with 28 additions and 4 deletions

View File

@@ -1402,6 +1402,28 @@ cAudioManager::GenerateIntegerRandomNumberTable()
m_anRandomTable[i] = myrand();
}
void
cAudioManager::DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo)
{
m_sQueueSample.m_nSampleIndex = sample;
m_sQueueSample.m_bReflections = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nPan = 0;
m_sQueueSample.m_nBankIndex = bank;
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nVolume = volume;
m_sQueueSample.m_nPriority = priority;
m_sQueueSample.m_nFramesToPlay = framesToPlay;
AudioManager.AddSampleToRequestedQueue();
if (!notStereo) {
m_sQueueSample.m_nPan = 127;
AudioManager.AddSampleToRequestedQueue();
}
}
#ifdef EXTERNAL_3D_SOUND
void
cAudioManager::AdjustSamplesVolume()

View File

@@ -359,6 +359,7 @@ public:
void ClearActiveSamples();
void GenerateIntegerRandomNumberTable();
void LoadBankIfNecessary(uint8 bank);
void DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo = 0);
#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
void AdjustSamplesVolume(); // inlined