cAudioManager::DirectlyEnqueueSample
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@@ -359,6 +359,7 @@ public:
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void ClearActiveSamples();
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void GenerateIntegerRandomNumberTable();
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void LoadBankIfNecessary(uint8 bank);
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void DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo = 0);
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#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
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void AdjustSamplesVolume(); // inlined
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