rem refs
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@@ -120,23 +120,23 @@ public:
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return angle;
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}
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static int32 &NumLawEnforcerCars;
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static int32 &NumAmbulancesOnDuty;
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static int32 &NumFiretrucksOnDuty;
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static int32 &NumRandomCars;
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static int32 &NumMissionCars;
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static int32 &NumParkedCars;
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static int32 &NumPermanentCars;
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static bool &bCarsGeneratedAroundCamera;
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static float &CarDensityMultiplier;
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static int8 &CountDownToCarsAtStart;
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static int32 &MaxNumberOfCarsInUse;
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static uint32 &LastTimeLawEnforcerCreated;
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static uint32 &LastTimeFireTruckCreated;
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static uint32 &LastTimeAmbulanceCreated;
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static int32 (&TotalNumOfCarsOfRating)[TOTAL_CUSTOM_CLASSES];
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static int32 (&NextCarOfRating)[TOTAL_CUSTOM_CLASSES];
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static int32 (&CarArrays)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
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static int32 NumLawEnforcerCars;
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static int32 NumAmbulancesOnDuty;
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static int32 NumFiretrucksOnDuty;
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static int32 NumRandomCars;
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static int32 NumMissionCars;
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static int32 NumParkedCars;
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static int32 NumPermanentCars;
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static bool bCarsGeneratedAroundCamera;
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static float CarDensityMultiplier;
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static int8 CountDownToCarsAtStart;
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static int32 MaxNumberOfCarsInUse;
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static uint32 LastTimeLawEnforcerCreated;
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static uint32 LastTimeFireTruckCreated;
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static uint32 LastTimeAmbulanceCreated;
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static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
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static int32 NextCarOfRating[TOTAL_CUSTOM_CLASSES];
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static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
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};
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extern CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP];
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extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
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